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|Description||The national curriculum for computing requires all primary teachers to spend a significant amount of subject time on the teaching of computer science knowledge, skills and understanding. Programming and logical reasoning feature throughout and all key stage 2 teachers are now expected to be familiar with programming languages in order to teach children to design, write and debug programs, for example. Getting started with programming and coding in key stage 2 introduces basic programming features and suitable teaching resources. This course builds on that knowledge to address some of the requirements of the key stage 2 programme of study that may be less familiar. These include: solving problems by decomposing them into smaller parts; understanding and making use of variables; creating programs that respond to inputs and manipulate outputs The course will primarily make use of Scratch and Logo and familiarity with at least one of these, to create straightforward scripts or procedures, will be assumed. We will build on that knowledge to understand, and teach children about, these more advanced features. We will also make time to look at one or two other suitable applications that schools may already have or be considering.|
|Duration||09.30 to 15.30|
|Categories||Primary, Teaching and Learning, Computing / ICT, Management, Support Staff, Teaching staff, Out of school|
|Learning outcomes for participants/users and, where relevant, pupils or students||
Participants will gain
|Evidence underpinning this approach||The provider has not supplied this information|
|How users/participants can evaluate success||
Successful introduction of computing in key stage 2 and in particular classroom activities that develop problem solving and computational thinking.
|Follow-up activities and support||The provider has not supplied this information|
This course does not have any pre-booked dates available. Please contact the provider directly to arrange this training.