Getting started with programming and coding in key stage 2

Provider: onefourseven
£175.00 + VAT
Free to onefourseven member schools
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Description Part of the computing curriculum that presents challenges for many teachers is how to teach children to use computers for computer science and programming, sometimes referred to as coding. Nevertheless, computer science is fundamental to the computing programmes of study and the importance of teaching programming has a much greater role to play in the new computing curriculum. This course is designed for key stage 2 teachers with little or no experience of this area or of the software involved. We will focus on the use of Logo and Scratch, both available for free, and will consider the benefits of each when used by children in the classroom. Children really enjoy taking control of their computer and learning how to make it carry out their orders. The software they need to get started is often free and there are opportunities for enhancing other areas of learning, especially aspects of mathematics. We will start the day exploring basic Logo commands, progressing to sequences of instructions and then more complex programming including the development of procedures. We will also look at Scratch which has many features in common with Logo and compare the similarities and differences between text based and visual programming languages and the opportunities both present for use in the classroom. Throughout we will share with you a range of resources and discuss appropriate classroom projects and activities for your pupils. We will also find time to review other resources available for schools to purchase or subscribe to and evaluate the merits of each.
Duration 9.30 to 15.30

onefourseven's website
Categories Primary, Teaching and Learning, Computing / ICT, Management, Support Staff, Teaching staff, Facilities, ICT / Computing, Out of school
Learning outcomes for participants/users and, where relevant, pupils or students

Participants will gain

  • a better understanding of the computing national curriculum requirements
  • computer science and programming skills appropriate for teaching in key stage 2, including text based and visual coding
  • ideas for developing computing  activities in school
  • an awareness of resources that might be used to deliver the computing curriculum
  • an understanding of how to manage and organise the curriculum across the year providing opportunities for children to learn and practice key knowledge skills in a range of contexts


Evidence underpinning this approach The provider has not supplied this information
How users/participants can evaluate success

Successful introduction of computing in key stage 2 including programming activities using of text based and visual coding languages.

Confidence of participants to deliver computing lessons in school

Follow-up activities and support The provider has not supplied this information
  • A tutor led course with opportunities for discussion and plenty of hands on activities,
  • All resources used on the course will be shared with participants who will continue to have access afterward through our online resource area
Associated Files File_icon 2015-spr-Getting_started_with_programming_and_coding_in_key_stage_2.pdf

This course does not have any pre-booked dates available. Please contact the provider directly to arrange this training.