Introduction to the Digital Classroom

Provider: Osborne Technologies
£795.00 + VAT Full Day (6 hours 30 minutes inc breaks)
£495.00 + VAT Half Day (3 hours 30 minutes)

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Description We offer comprehensive and jargon-free CPD on developing teaching right across the curriculum in a way that incorporates technology, software, and apps effectively. Using our interactive touchscreens and / or our Romo programmable robots, we can help your staff with development of content, delivery, and assessment strategies in a way tailored to the school's specific needs.
Duration Full or Half Day
Categories Primary, Secondary, Teaching and Learning, Early Years/Foundation, Sciences, Mathematics / Numeracy, Further education, 14-19, KS1, KS2, KS3, KS4, Arts, Computing / ICT, English / Literacy, Humanities, Technology, Teaching staff, Advanced Skills Teacher, Excellent Teacher, Main-scale (core) teacher, Newly Qualified Teacher, Non-practising teacher, Post-threshold Teacher, Pupil mentor, Supply / Peripatetic teacher, Trainnee (pre-QTS) teacher, Teacher trainer, Administration, Personal Development, Cross-curricular Themes, Facilities, Parents and Community, Wider Context, Global dimension, Education system, Assessment, Diversity, Personalised Learning, Subject Knowledge, Classroom Management, In school, After-school meetings, Demonstration lesson, Team lesson planning/teaching, Speech / Seminar, Physical resource, Physics, Biology, Chemistry, Earth Science / Geology, School closure day, Coaching / Mentoring, Ofsted, Raising Aspirations/Expectations
Learning outcomes for participants/users and, where relevant, pupils or students

The session is designed to engage staff with the concepts of teaching and learning alongside classroom technologies. The key learning objective is for practioners to see that whilst technology is a very useful tool in helping plan, deliver, and assess his or her session, it is secondary to having confident and comfortable teachers using it. As a team of industry professionals and academic researchers, we can show you the most cutting edge techniques and approaches to incorporating digital resources into your classroom without the risk of harming teaching or learning.

The talks, workshops, debates, and activities that form this CPD are all provided from our own Tango Teach software ( and utilise our programmable robot, Romo ( to demonstrate how cross curricula activites can be developed from a digital core. The format of these sessions are tailored specifically to your staff needs; our approach is that whilst there will be structured opportunities to look into all areas of planning, delivery, and assessment, if you require insight into one area more than another we will accomodate you as fully as possible.

Created to be inspire teachers rather than patronise, the sessions will be delivered by Ian Matthews, a learner focussed, specialist curriculum development teacher with experience ranging from primary schools to FE both in the UK and in Japan. Currently a PhD researcher into videogames and learning (you can see his biography at as well as our Education Consultant, he offers unparalleled insight into how you can utilise your own digital literacy to benefit those around you. 

Evidence underpinning this approach

Our approach is based on research practises championed by the likes of James Paul Gee, Jordan Shapiro, and Gregg Toppo to name but a handful. These revolve around the principle that game based learning has an intrinsic motivation factor far beyond traditional methods and naturally differentiates depending on learner need. Ian's own research ideologies can be seen at

How users/participants can evaluate success

Each session concludes with a participation feedback opportunity where you are able to assess the CPD undertaken. Unlike other CPD where you might gain plaudits for completion, our belief is that we should be seeking plaudits from you for offering everything we can.

You will be able to comment on objectives, value, how you envisage using the information discussed, positives, negatives, and interesting points before submitting to the delivery team. If you feel that you still require assistance, this will be provided in follow up correspondence to ensure your satisfaction.

Follow-up activities and support

Collaboration is offered over twitter at @ianrmatt and @osbornetech and via our website at Osborne Technologies. We are very open to sharing ideas and opportunities between our clients so that we can support them not only during sessions but into the future.


A full day course often involves the following session outlines:

1. Learning and Teaching in a Digital Classroom - How Shakespeare and food groups can help us identify the technology most relevant to us

2. The Role of Interactive Resources in a Digital Classroom - How to identify and use examples of resources for specific lessons

3. Exemplifying & Developing Digital Sessions - A discussion and workshop on how to employ digital resources in planning our teaching sessions

4. Linking to Assessment - How to track learning without the red pen

5. Collaboration - How to share and appropriate best practice

Remember though, these are flexible and dependent on your group needs. Half Day sessions can either omit sections and / or reduce the time spent on certain areas and Full Day sessions can offer weight in specific discussion if desired. Regardless of the amount of staff in attendance, the price will also always remain the same, so these are especially good value for whole school sessions.

This course does not have any pre-booked dates available. Please contact the provider directly to arrange this training.